Serious Games for Health
Dive into each tab and get to know the progress and heartwarming stories behind these projects:

Fur Friends
Immerse in the warmth of Furfriends, a digital sanctuary where elderly minds find joy and cognitive nourishment through tender interaction with virtual pets. Engage in enriching activities that spark memory, foster emotional connections, and enliven daily living.
Background
For elderly minds to find joy and cognitive nourishment through tender interaction with virtual pets. A serious game that allows elderly to engage in enriching activities that spark memory, foster emotional connections, and enliven daily living.
Student Designers & Developers
Designers: Muhamad Amir Thaqif Shah, Priya Lakshmi Padkuna Lingam, Sarah Ding Jia Lin, Marisa Lim Ching Yee, Lisa Chin Yuen Han
Developers: Troy Tim, Zhao Ming Jian
Developers: Troy Tim, Zhao Ming Jian
Aims and Objectives
Enhance cognitive function
Cultivate emotional enrichment
Stimulate meaningful social interaction



Key Features
Feed, pet, and bathe your virtual pet companion!
Memory-boosting Games for Cognitive Training!
Personalize your pet with adorable accessories!
Where is Fur Friends introduced?
AWWA
Download Fur Friends here:
https://nusu-my.sharepoint.com/personal/biebr_nus_edu_sg/Documents/bGOOD%20-%20Serious%20Games%20Arcade/Fur%20Friends/furfriends.apk

Brainworks
For seniors to explore scenarios, make choices, and quantifies decision-making capabilities.
Background
It immerses users in real-life scenarios, allowing them to make decisions and, in turn, quantifying their decision-making capabilities.
Student Designers & Developers
Designers: Arielle Foo Pin Ruo, Chan Yong Kang Darren, Cheng Xiao, Wang Jinyuan, Maureen Rose Christabelle
Developers: Zeng Jiexiong, Kang Yue Ran
Developers: Zeng Jiexiong, Kang Yue Ran
Aims and Objectives
Contributes to cognitive decline research
Quantify Elderly’s Decision-Making Competence through Adult - Decision Making Competence (ADMC) framework, measuring information processing, risk assessment, and logical application.


Key Features
Two Mini Games: Supermarket and Morning Routine scenarios challenge users to make decisions on grocery items and daily tasks.
Monitor Progress: Track changes in decision-making capacity over time, contributing to a large-scale study for improved dementia detection and management.
Where is Brain Works introduced?
AWWA
Download Brain Works here:
https://nusu-my.sharepoint.com/personal/biebr_nus_edu_sg/Documents/bGOOD%20-%20Serious%20Games%20Arcade/Brainworks/Brainworks.apk
